3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine (eBook, 2009) [Fuller Libraries]
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3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine

3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine

Author: Gastón C Hillar; Tarkan Karadayi
Publisher: Birmingham, UK : Packt Pub., 2009.
Series: Learn by doing : less theory, more results
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Hillar, Gastón C.
3D game development with Microsoft Silverlight 3.
Birmingham : Packt Pub., 2009
(OCoLC)480588791
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Gastón C Hillar; Tarkan Karadayi
ISBN: 9781847198938 1847198937 1847198929 9781847198921
OCLC Number: 498122873
Notes: Title from title screen.
Includes index.
Description: 1 online resource (viii, 430 pages) : illustrations.
Series Title: Learn by doing : less theory, more results
Responsibility: Gastón C. Hillar ; reviewer, Tarkan Karadayi.

Abstract:

"This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page.
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